Is that a muscle system, you ask? Well, yes and no. Victor, our Senior Rigger here at CG Breakdown, has developed a new way to simulate muscles in our rigs. It combines the jiggle and bulging/stretching of Maya Muscle but works real-time so you can scrub, tweak and visualize the effects of the muscles on a frame-by-frame basis instead of needing to cache the muscles or 'play' the timeline. Let me show you how they work.
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