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Posted: 20 Jun 2017

Maya Tip: Check your Silhouette

Maya Tip: Check your Silhouette

Have you ever been told to "check your silhouette"? Here's a quick script you can setup in Maya to help you do just that!

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Author: Stephen
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Posted: 8 Sep 2016

Mushroom Log 01: Camera Release

Mushroom Log 01: Camera Release

We are trying something new here. We thought it might be good to try to create some scene setups that include live-action plates, matchmoved cameras and set geo for shadow casting. It could be fun to build a library of scenes that can be downloaded and animated to. 

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Author: Stephen
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Posted: 1 Jun 2016

CGB Content Browser

CGB Content Browser

Our Content Browser is a way to bring the workflow of a professional studio to your home or school computer. It's primary function is to make it easy for you to download and manage your rigs, while ensuring a quick and easy way to make sure your rigs are up-to-date in whatever shot you are working on. Let's take a look at how it works...

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Author: Stephen
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Posted: 22 Feb 2016

Maya Tips: Camera Pan\Zoom

Maya Tips: Camera Pan\Zoom

I remember learning about this while working on Ender’s Game and, at the time, could not believe how I had gone so long in my career without knowing it! It's such a simple little trick and yet has probably impacted my workflow more than anything else.
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Author: Stephen
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Posted: 19 Jan 2016

Maya 2016 Rig Plugin

Maya 2016 Rig Plugin

We've added a rig plugin for Maya 2016! If you don't have 2016 I would highly recommend getting it. Maya has introduced a new multithreading feature for rig calculations which sounds pretty complicated. I'm not smart enough to understand the full technical scope of what that means (that's a question for Victor) but the bottom line for animation is that rigs can run exponentially faster.

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Author: Stephen
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