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Posted: 20 Jun 2017

Maya Tip: Check your Silhouette

Maya Tip: Check your Silhouette

Have you ever been told to "check your silhouette"? Here's a quick script you can setup in Maya to help you do just that!

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Author: Stephen
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Posted: 21 Dec 2016

Joint Breakdown: Shoulder Rotation Limits

Joint Breakdown: Shoulder Rotation Limits

Alright, cheat sheet #2 and we are continuing with the shoulder. That's the problem with these ball joints, so many directions to cover...

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Author: Stephen
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Posted: 19 Dec 2016

Joint Breakdown: The Shoulder and Clavicle Relationship

Joint Breakdown: The Shoulder and Clavicle Relationship

We started creating little 'cheat sheets' for ourselves to help us remember some of the rotation limits and joint relationships in the human body and thought it might be a good thing to share some of them.

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Author: Stephen
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Posted: 1 Dec 2016

Animation Tip from WatchMeAnimate - Knee I.O.I

Animation Tip from WatchMeAnimate - Knee I.O.I

What's Knee I.O.I, you ask? It's a term created by Senior Animator Jonathan Abenhaim to describe a technique he uses to help add weight to his animation. It stands for Knee In-Out-In and he's created a 'Supercut' video to share a quick demo of what it is...

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Author: Stephen
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Posted: 15 Jul 2016

A Look at the Tyrannus Muscle Setup

A Look at the Tyrannus Muscle Setup

We realized it's probably a bit confusing trying to figure out how the muscle setup works in our characters; we haven't done a very good job of explaining that so far. So, in an effort to make up for previous shortcomings, here's a video that shows you how I used the muscles on a shot I'm working on with the Tyrannus rig...

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Author: Stephen
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