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Posted: 3 Mar 2016

Hero: Rig Breakdown

Hero: Rig Breakdown

Looking for a quick rundown of the Hero's controls before you download him? We got you covered. Check it out!

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Author: Stephen
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Posted: 22 Feb 2016

Maya Tips: Camera Pan\Zoom

Maya Tips: Camera Pan\Zoom

I remember learning about this while working on Ender’s Game and, at the time, could not believe how I had gone so long in my career without knowing it! It's such a simple little trick and yet has probably impacted my workflow more than anything else.
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Author: Stephen
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Posted: 13 Feb 2016

Hero Rig Update #2

Hero Rig Update #2

Another week has gone by and we are slowly chipping away at getting this guy ready for release. This last week was mostly spent painting weights on the geo and tweaking the muscle settings to try to get the best deformations we could. We are almost finished with it and the results so far are looking pretty great!

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Author: Stephen
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Posted: 5 Feb 2016

Hero Rig Update #1

Hero Rig Update #1

Is that a muscle system, you ask? Well, yes and no. Victor, our Senior Rigger here at CG Breakdown, has developed a new way to simulate muscles in our rigs. It combines the jiggle and bulging/stretching of Maya Muscle but works real-time so you can scrub, tweak and visualize the effects of the muscles on a frame-by-frame basis instead of needing to cache the muscles or 'play' the timeline. Let me show you how they work.

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Author: Stephen
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Posted: 19 Jan 2016

Maya 2016 Rig Plugin

Maya 2016 Rig Plugin

We've added a rig plugin for Maya 2016! If you don't have 2016 I would highly recommend getting it. Maya has introduced a new multithreading feature for rig calculations which sounds pretty complicated. I'm not smart enough to understand the full technical scope of what that means (that's a question for Victor) but the bottom line for animation is that rigs can run exponentially faster.

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Author: Stephen
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